Tools
Here you will be able to download a bunch of houdini operators that i’ve created. All of them have builtin documentation just like any other operator in houdini.
Right now this is just a little preview of what’s to come. The otls are sitting on my computer, so they are coming, but the presentation for the website, documentation and example files will take some more time.
Avoid Obstacles POP
A particle operator that implements predictive obstacle avoidance using ray intersection methods.
Barycentric SOP
An operator for easily sticking points on a triangulated surface using barycentric coordinates. Very fast vex implementation.
Crowd Behaviour POP
A particle operator that simulates simple flocking behaviour. Largely based on Craig Reynolds’ ideas and research with some of my own stuff added in.
HeightmapRenderer Tool
An object level tool for rendering out heightmaps. the object also provides a transform and depth range reference for the rendered map. You can use this in your own vex operators and the like. I use it in my SoftContact SOP for colliding into heightmaps.
Pick Points SOP
This is a slightly strange concept of points picking points based on certain conditions. I’ve used this for anything from creating lightning to spawning dynamic strands between a slimeball and it’s surrounding environment.
Soft Contact SOP
An implementation of collisions with a soft falloff and/or bulging around the collision area.