Dependency Graph Demo

Thursday, February 9th, 2006 | 1 Comment

Hi there,

i just made a little demo clip showing off the basic features of my scene graph script. it basically mimics some of the functionality of maya’s dependency graph.

features so far:

  • show and change hierarchy of object
  • show node relationsships like constraints
  • show and edit wiring connections
  • sort nodes in the view based on hierarchy or position in the scene
  • synched selection between graph and viewport

missing features to make this useful:

  • a lot ;)

disclaimer: this video was made early in the morning and it may seem like was drunk, which i was not.. but you can actually see my cursor thinking

some new features implemented later (maya-style utility nodes)

Osipa Style Face Controls Script

Tuesday, February 7th, 2006 | 3 Comments

Hi everyone, just showing how my Face Controls-Script i mentioned before works… just a little preview

The script is not that intuitive yet with all the control types, i’ll add some pretty pictures to show what each control is/does later, it just has to work for now ;)

Using this script you don’t have to worry about any of the formulas involved, it creates output slots for the control object that you can just wire to your morph targets.

It also creates a trackview containing only the relevant tracks of all the face controls

Working On An Automatic Rigging Script

Sunday, February 5th, 2006 | 4 Comments

I’m working on a script that automates the rigging process for most characters. I’m considering releasing a rig made using this system to the public, so hopefully some animators will pick it up and get back at me with some feedback.

I’m in the process of ironing out some bugs and › Continue reading

Commercial - Nike Tiempo

Saturday, February 4th, 2006 | 1 Comment

Just posting some not so recent work

nike_tiempo.avi (16mb, requires DivX codec)

Nike Tiempo

We created a digital Ronaldinho double for four shots of this Nike Soccer Commercial. These shots required a spacial ghosting effect and motion trails. Additional work included a CG soccer ball for our shots and some of the live action ones.

My responsibilities included:

• Cloth modeling and dynamics
• Soccer Ball modeling, texturing, keyframe and procedural animation, dynamics
• Motion trail effects on Character and soccer balls
• 3D Ghosting effect on character