Ok… after some discussion with a few other max guys I finally started to try and implement Maya-like utility nodes in max.
After a day i already have them semi working! (It’s more like a rapid prototype though, just the framework, no ui for most of it yet)
here’s a demo of it: SceneGraph_UtilNodes.avi (tscc codec, 860kb)
and here’s another clip with new features : SceneGraph_UtilNodes2.avi (tscc codec, 1mb)