Maya-Like Utility Nodes In Max

Thursday, March 30th, 2006 | CG

Ok… after some discussion with a few other max guys I finally started to try and implement Maya-like utility nodes in max.

After a day i already have them semi working! (It’s more like a rapid prototype though, just the framework, no ui for most of it yet)

here’s a demo of it: SceneGraph_UtilNodes.avi (tscc codec, 860kb)

and here’s another clip with new features : SceneGraph_UtilNodes2.avi (tscc codec, 1mb)

4 Comments to Maya-Like Utility Nodes In Max

wgl
June 14, 2006
angel
June 29, 2006

this is great, man¡¡¡ congratulation¡¡¡

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