The Butcher

Monday, March 27th, 2006 | CG

Hello people who visit this blog.

Here’s another demo of a tool i’ve been working on (and plan to publish sometime).

I call it the butcher, it is supposed to streamline the creation of cut up low res meshes for fast animation rigs. i developed it in anticipation of a project with a very tight deadline and a large amount of individual characters. combined with my rigging script, which i have working by now, this allowed me to get an animatable rig to the animators within about 30 minutes for most characters.

here’s how it works

  • it calculates the distance from every poly to every bone
  • every bone gets an index number, every faces material id is set to the closest bones’ index
  • the automatic assignment will not be perfect in all areas, especially the torso, but you can edit it by changing the material id’s before the mesh is cut up
  • the faces for each bone are detached according to their material id’s, and attached/parented to their bone
  • ready to move!

(Model by Steffen Unger aka Neox)

4 Comments to The Butcher

John O'Connell
May 30, 2006

Heya Kai!

Just found the thread on this on cgtalk - looks like a really useful utility. You’ve got some great ideas and the tools are working out really well.

haoqiang
October 16, 2006

it is very nice!good tool

alex
February 5, 2007

Really usefull script!!!
I am working on a little project and we haven’t a lot’s of time, and i would like to know if it could be possible to get it? :)
Thanks for your help.

Alex

.:: ESR :..
September 1, 2008

the Video is not working

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