The Butcher
Hello people who visit this blog.
Here’s another demo of a tool i’ve been working on (and plan to publish sometime).
I call it the butcher, it is supposed to streamline the creation of cut up low res meshes for fast animation rigs. i developed it in anticipation of a project with a very tight deadline and a large amount of individual characters. combined with my rigging script, which i have working by now, this allowed me to get an animatable rig to the animators within about 30 minutes for most characters.
here’s how it works
- it calculates the distance from every poly to every bone
- every bone gets an index number, every faces material id is set to the closest bones’ index
- the automatic assignment will not be perfect in all areas, especially the torso, but you can edit it by changing the material id’s before the mesh is cut up
- the faces for each bone are detached according to their material id’s, and attached/parented to their bone
- ready to move!
(Model by Steffen Unger aka Neox)
4 Comments to The Butcher
Heya Kai!
Just found the thread on this on cgtalk - looks like a really useful utility. You’ve got some great ideas and the tools are working out really well.
October 16, 2006
it is very nice!good tool
February 5, 2007
Really usefull script!!!
I am working on a little project and we haven’t a lot’s of time, and i would like to know if it could be possible to get it? :)
Thanks for your help.
Alex
September 1, 2008
the Video is not working
May 30, 2006